Email: sambuzzappleby@hotmail.co.uk
Phone: +44 7465439846
I have a few personal projects which I have worked on in my own time, located on my GitHub here.
Android Application. Arbitrage engine for
sports markets. Covers 3 continents, including 10+ countries.
Over 60 bookmakers. Multiple markets. Cloud-hosted on
Microsoft Azure. Live Firebase notifications.
A Pokémon type analyser, providing the optimal team combinations
per configuration. Uses Google API to communicate with online
spreadsheet datasets. Used for a community-developed Pokémon
spin-off game.
One major element of my PhD was the creation of a deep reinforcement learning pipeline. This involved the creation of a Unity Simulation and learning pipeline. Several state-of-the-art deep reinforcement learning algorithms were used to train an agent for active target tracking.
The team project during my MSc degree involved the recreation of a Fall Guys knock-off. Our team built a custom game engine from a skeleton codebase using a range of middleware. The following showcase the levels from my team project (Feb-Mar, 2021).
During my BSc and MSc, modules involved the development of game technologies. The following demonstrate those.
Jan-Feb, 2021. Using a commercial game engine to prototype a "Fall Guys" knock-off. Available to play here!
Dec, 2020-Jan, 2021. In a homebrew C++ game engine, prototype a "Fall Guys" knock-off.
Nov-Dec, 2020. Create a Cyberpunk setting using OpenGL.
Jan-May, 2020. Create a video game using any engine/technologies. Available to play here!
Sep, 2019 - May, 2020. Final year undergraduate dissertation project using Goal-Oriented Action Planning for game AI.
Jan-May, 2020. Finish the physics engine, input and game logic for an arcade game.